2-DAY ONLINE EVENT - OCT 23RD & 24TH
WEEKEND OF OCT 23 & 24 @ 3PM - 7PM EST
Tickets will only be available until
Saturday Oct 23, 2021 @ 12:01 AM EST
No matter your skill level...
Learn everything you've ever wanted to know about how to market and launch your indie game in this online only event! And surround yourself with developers on the same path while you're at it.
This Workshop isn't a course, it's an interactive event where you can get the answers you need for your project! Take a shortcut and learn marketing methods from games and developers with experience.
This isn't just a sit-down-and-take-notes sort of event. It's interactive! Bring your game and your Marketing along!
Learn from games and developers that have BEEN THERE, and avoid the expensive mistakes they made while marketing.
We'll study successful developers and discuss the methods they used to make their games and projects sell well!
Rick has been in the games industry for more than 15 years, founding and selling his indie game studio as well as working in AAA studios. Rick has taught game development to more than 1 million students.
Tim Built and sold a marketing company in 2015, he's launched and sold games on Steam and other platforms, and he's helped hundreds of thousands of game developers with their marketing on YouTube.
What You'll Learn In This Event
Tim Ruswick's professional marketing and indie background along with Rick Davidson's experience coaching and teaching game developers online is a powerful combination. These two know marketing, they know game development, and most importantly, they know how to teach it.
— Chris DeLeon, Founder of Home Team Game Dev
Why do extra work when you could be selling more games? Through our tested techniques, we’ll help you find clarity in what you need to build and launch your indie game.
What tools and tactics worked for successful indie games THIS YEAR, why they made an impact, and the ACTUAL metrics to measure for the same results.
We'll go over designs that successfully sold themselves, and how you can implement those same ideas into your own projects.
How to get players and press to ACTUALLY pay attention and care about your game and give it coverage.
How to create and design a 5 second GIF (and where to upload it!) that stands out and makes players say "WOW"!
How to build hype and get players WITHOUT being annoying or spending YEARS posting about your dinner on twitter.
How to design, write, and build a Steam page that sends you sales, and excites players about your game.
The Reddit Gif Launch Formula
The proven software, technique, and method to build a GIF, edit it beautifully, and launch it virally.
The YouTuber Contact Swipefile
The ACTUAL Emails, Subject Lines, and Strategy PROVEN to Get YouTubers with 100,000+ Subscribers to Cover Your Game.
This is a one-of-a-kind workshop kicking off in October. If you miss it, you miss it for good. So snag those tickets while you still can!
Don't Miss Your Chance To Learn The
Tools, Training & Tactics To Make Your First $1,000 On Steam
100% Money-Back Guarantee
30 Day Money Back Guarantee. No questions asked, no hassles, no problems!
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This event is online only, and will not be held in a physical location.
At the time of the event, online meeting details will be provided to you via email and our online portal.
Yes! Marketing can happen at any time of development. But the earlier you start learning and applying the latest marketing tactics, the better.
This event is heavily focused on PC games and Steam. Many of the concepts are general concepts and do carry over very well to other platforms, genres, and event products. But this event is very geared toward the specific things you need for marketing a game on Steam. While it might be useful for you, it may not be as specific as you need for mobile marketing.
Yes! Although this is a live event and attendance is recommended, we know that sometimes life happens. Every ticket comes with a copy of the recordings for the event for you to keep.
Here at GameDev.tv we love courses! But the content and information for this event is best suited to a live audience. It also lets us give hands on help with projects and ideas in real time.
All tickets are 100% refundable within 30 days of the event. If you'd like to get a refund for your ticket(s) within 30 days of the event, we may have individuals on a ticket waiting list, so feel free to reach out. To request a refund, please contact our support team.
Results of success shown on this page are not typical and can't be promised because workload, genre of games, and other factors vary wildly.